Creative Process
I work from the edges in. I start by collecting — scraps,
screenshots, a quote typed at the end of a day, a scanned texture
I can't explain why I like. The idea arrives later, when the
material has been sitting long enough that a pattern shows itself.
My best work this semester came out of notebooks I'd meant to
throw away.
Conceptual Thinking
The five pieces above are all about attention, in different
registers. Collage trains the eye to value fragments. Type asks
what a single character can carry. A logo is concentration reduced
to a line. The video works are about the attention behind the
work, not the work itself. I'm interested in the quiet middle
state — neither concept nor execution, just noticing.
Design Decisions
Three decisions recur through all five pieces: I choose restraint
over decoration, I let one element dominate rather than balancing
everything, and I leave visible evidence of the hand — a scan
line, a texture, a framing that could only have been chosen by a
person. Taste, for me, is the willingness to keep removing until
the thing is specific.
Skills Developed
Technically, I learned to use variable fonts with intention, to
grade video in Premiere, and to build compositions that hold at
any scale. More importantly, I learned to wait. Most of this
semester was spent not-finishing — sitting with drafts, keeping
them visible, coming back. That patience, I think, is the actual
skill.
≈ 300 words · Spring 2026